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    The Puddler Script

    Worldpainter script that creates small rivers and ponds across the map

    Details

    downloads: https://github.com/IR0NSIGHT/Puddler/releases
    github: https://github.com/IR0NSIGHT/Puddler

    Worldpainter script that creates small rivers and ponds across the map

    downloads: https://github.com/IR0NSIGHT/Puddler/releases
    github: https://github.com/IR0NSIGHT/Puddler
    planetMc: https://www.planetminecraft.com/mod/puddler-js-worldpainter-script/

    1 1

    Instructions

    1. download the newest release as a zip file puddler.js file
    2. unpack the zip folder somewhere
    3. mark all the spots where rivers can start in your worldpainter world with the CYAN annotation layer. Be generous, a 100×100 area is fine
    4. in WorldPainter, on the top toolbar, center-right, open “run script” and select Puddler.js from the folder where you unpacked the zip file
    5. Select your wanted parameters and run the script. Check “use Annotations” to get a preview of the rivers.
    6. Inspect if you like the rivers and puddles (lakes)
    7. Undo the script with ctrl + z
    8. Edit the terrain, to control where the water flows and where lakes form
    9. Repeat steps 5-8 until you are satisfied
    10. Run the script a final time with “flood Puddles” and “apply Rivers” checked to apply water
    11. Export the map to minecraft

    Example Video

    https://youtu.be/kUJXZ7FjP7Y

    Parameters

    • Max Puddle Surface: Lakes will stop growing if they reach this surface area and will not overflow and spawn new rivers. Smaller value: smaller lakes, rivers might not reach ocean
    • Minimal River Length: Dont apply rivers that are shorter than this
    • Spawn Probability: Chance for a river to spawn at a cyan annotated block.
      • 1000 = 1 block for 1000 cyan blocks will spawn a river.
      • 1 = 1 block for 1 cyan block will spawn a river
    • Flood Puddles: Puddles (Lakes) will be filled with water
    • Apply Rivers: Rivers will be filled with water
    • Apply as Annotations: Rivers and Puddles will be annotated in Orange and Purple
    • Ocean Water Leve: Rivers will stop once they reach this height. Should match your ocean level.