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Raise/lower whole sections of terrain with a smooth transition. Great for large river systems or table-mountains This script will force all cyan-annotated blocks to a specified level and smoothly transition the change into the existing terrain.Transition radius can be configured. I used it to paint a river system with annotation and then force it to […]
Raise/lower whole sections of terrain with a smooth transition. Great for large river systems or table-mountains
This script will force all cyan-annotated blocks to a specified level and smoothly transition the change into the existing terrain.
Transition radius can be configured.
I used it to paint a river system with annotation and then force it to level 62 to create ocean-level rivers, and i used it to mark out a continent and raise that out of the water with one click.
https://github.com/IR0NSIGHT/ExpandLayer/blob/master/src/ValleyCraft.js
There are a few ways to make realistic-looking rivers and streams in WorldPainter. There are multiple automated approaches: Make sure to read the guides provided for all scripts. Alternatively, you can manually make a custom ground cover layer or download one here to draw rivers yourself. If you select this method you will need to […]
There are a few ways to make realistic-looking rivers and streams in WorldPainter.
There are multiple automated approaches:
Make sure to read the guides provided for all scripts.
Alternatively, you can manually make a custom ground cover layer or download one here to draw rivers yourself. If you select this method you will need to smooth out the terrain and ensure it always flows down manually.