Tag: river

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    Sijmen River Script

    Sijmens River Script

    Details

    Download available in description of youtube video

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    ValleyCraft

    Raise/lower whole sections of terrain with a smooth transition. Great for large river systems or table-mountains This script will force all cyan-annotated blocks to a specified level and smoothly transition the change into the existing terrain.Transition radius can be configured. I used it to paint a river system with annotation and then force it to […]

    Details

    Raise/lower whole sections of terrain with a smooth transition. Great for large river systems or table-mountains

    This script will force all cyan-annotated blocks to a specified level and smoothly transition the change into the existing terrain.
    Transition radius can be configured.

    I used it to paint a river system with annotation and then force it to level 62 to create ocean-level rivers, and i used it to mark out a continent and raise that out of the water with one click.

    https://github.com/IR0NSIGHT/ExpandLayer/blob/master/src/ValleyCraft.js

  • How do I add water properly to my map?

    Details
    1. For adding oceans, lower your terrain until it goes below groundwater. You can also use the flood tool to raise the water level or create lakes.
    2. Do not use “water” as a terrain, like stone or grass. It’s never what you need.
    3. For large rivers, lower terrain as you would for oceans. We call those “ocean-level rivers”; they have the advantage of being easy to make, and players can navigate them with vanilla ships.
    4. For rivers that go from high-to-low or that are very small (creeks), refer to FAQ “Rivers” (Advanced technique).
    5. Set your project’s ocean level carefully. There is no way to change it afterward.
    6. Use level 62 to be compatible with vanilla chunks surrounding your map (no border).
    7. Force your map border to level 31 (?) to be compatible with the ocean floor of vanilla chunks (TODO verify number).
  • How do I make rivers?

    There are a few ways to make realistic-looking rivers and streams in WorldPainter. There are multiple automated approaches: Make sure to read the guides provided for all scripts. Alternatively, you can manually make a custom ground cover layer or download one here to draw rivers yourself. If you select this method you will need to […]

    Details

    There are a few ways to make realistic-looking rivers and streams in WorldPainter.

    There are multiple automated approaches:

    1. The paid River Script, that uses realistic pathfinding to carve out a flowing river. A very good solution for medium-sized rivers that flow downhill. Rivers will alter terrain to find a path.
    2. The free Puddler script will also add small streams, rivers, and ponds to your maps. An easy way for small streams flowing downhill while creating ponds. Not suited for very steep terrain.
    3. The free ValleyCraft script, which helps with carving out flat rivers and smoothly blending them into existing terrain. Works for all river sizes but requires manually marking the rivers and does not allow sloped rivers. Good for very large scale and ocean-level/shippable rivers.

    Make sure to read the guides provided for all scripts.

    Alternatively, you can manually make a custom ground cover layer or download one here to draw rivers yourself. If you select this method you will need to smooth out the terrain and ensure it always flows down manually.