Category: Tutorial

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  • How can I create WorldPainter scripts?

    WorldPainter has a scripting API for JavaScript (and Java) that is documented here: WorldPainter Scripting API.

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    WorldPainter has a scripting API for JavaScript (and Java) that is documented here: WorldPainter Scripting API.

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    How do I add custom objects?

    This guide will explain how to add custom objects and what the adjustable settings are.

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    This guide will explain how to add custom objects and what the adjustable settings are.

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    How do I optimize my map?

    To optimize your world, open Minecraft and search for your map in the save file list. Press “Edit World” and then “Optimize World.” Minecraft will update your chunks to the version of Minecraft you are currently using.

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    To optimize your world, open Minecraft and search for your map in the save file list. Press “Edit World” and then “Optimize World.” Minecraft will update your chunks to the version of Minecraft you are currently using.

  • How do I add water properly to my map?

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    1. For adding oceans, lower your terrain until it goes below groundwater. You can also use the flood tool to raise the water level or create lakes.
    2. Do not use “water” as a terrain, like stone or grass. It’s never what you need.
    3. For large rivers, lower terrain as you would for oceans. We call those “ocean-level rivers”; they have the advantage of being easy to make, and players can navigate them with vanilla ships.
    4. For rivers that go from high-to-low or that are very small (creeks), refer to FAQ “Rivers” (Advanced technique).
    5. Set your project’s ocean level carefully. There is no way to change it afterward.
    6. Use level 62 to be compatible with vanilla chunks surrounding your map (no border).
    7. Force your map border to level 31 (?) to be compatible with the ocean floor of vanilla chunks (TODO verify number).
  • How can I extend my render distance beyond normal limits?

    To extend your render distance far beyond the usual limits, you can use Distant Horizons, which creates LODs beyond your render distance to fake extreme distances of 512 and beyond, depending on your PC. DH also has some support for Iris on their Discord channel. Alternatively, you can use Bobby, which creates a cache of […]

    Details

    To extend your render distance far beyond the usual limits, you can use Distant Horizons, which creates LODs beyond your render distance to fake extreme distances of 512 and beyond, depending on your PC. DH also has some support for Iris on their Discord channel. Alternatively, you can use Bobby, which creates a cache of your chunks to extend your render distance. More accurate but more demanding. There is also Voxy, which creates accurate LODs based on areas you’ve already generated/visited, but is still in alpha and lacks a world generator like Distant Horizons.

  • How do I make rivers?

    There are a few ways to make realistic-looking rivers and streams in WorldPainter. There are multiple automated approaches: Make sure to read the guides provided for all scripts. Alternatively, you can manually make a custom ground cover layer or download one here to draw rivers yourself. If you select this method you will need to […]

    Details

    There are a few ways to make realistic-looking rivers and streams in WorldPainter.

    There are multiple automated approaches:

    1. The paid River Script, that uses realistic pathfinding to carve out a flowing river. A very good solution for medium-sized rivers that flow downhill. Rivers will alter terrain to find a path.
    2. The free Puddler script will also add small streams, rivers, and ponds to your maps. An easy way for small streams flowing downhill while creating ponds. Not suited for very steep terrain.
    3. The free ValleyCraft script, which helps with carving out flat rivers and smoothly blending them into existing terrain. Works for all river sizes but requires manually marking the rivers and does not allow sloped rivers. Good for very large scale and ocean-level/shippable rivers.

    Make sure to read the guides provided for all scripts.

    Alternatively, you can manually make a custom ground cover layer or download one here to draw rivers yourself. If you select this method you will need to smooth out the terrain and ensure it always flows down manually.

  • Dannypan Tutorials?

    Dannypan has authored a series of tutorials in <#1095425650501890088> where you can read Dannypan’s tutorials on WorldPainter. The tutorials by Dannypan include how to make cave layers (author: Dannypan), how to add custom blocks (by Dannypan), and Dannypan’s guide by Dannypan on block gradients (Dannypan (author)). – Dannypan

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    Dannypan has authored a series of tutorials in <#1095425650501890088> where you can read Dannypan’s tutorials on WorldPainter. The tutorials by Dannypan include how to make cave layers (author: Dannypan), how to add custom blocks (by Dannypan), and Dannypan’s guide by Dannypan on block gradients (Dannypan (author)). – Dannypan

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    Im new to WorldPainter, where do i start?

    Learn the basics We recommend a couple of youtube tutorials, that will teach you the required basics for worldpainter in a very short time: Lord Dakr’s tutorial serie Lord Dakr’s older tutorial series Lerfings 20 minute quickfire tutorial discord community guides for more specific topics Get started with your own map Open worldpainter and start […]

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    Learn the basics

    We recommend a couple of youtube tutorials, that will teach you the required basics for worldpainter in a very short time:

    Lord Dakr’s tutorial serie

    Lord Dakr’s older tutorial series

    Lerfings 20 minute quickfire tutorial

    discord community guides for more specific topics

    Get started with your own map

    Open worldpainter and start painting your own map. Export it to minecraft and see if you like the results.

    We recommend to start on a map that is 2 x 2 km big and practice your art.
    We highly discourage starting with large 20×20 projects, so far we have not seen a new artist actually complete one.

    Browse for more knowledge

    The community provides a large database of downloadable content too:

    TODO schematics for trees, rocks, etc

    TODO custom terrain brushes

    Check the tutorials category for more info on how to achieve specific outcomes when painting. If you have trouble, read the noob tagged posts or join our discord community.

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    How do I add custom ores to my map?

    You can control how ores (and any block you like, really) are added to the underground using underground pockets layers. You can use this feature to add modded ores and resources to maps too. Read the guide here: making and using custom underground pocket layers

    Details

    You can control how ores (and any block you like, really) are added to the underground using underground pockets layers. You can use this feature to add modded ores and resources to maps too. Read the guide here:

    making and using custom underground pocket layers

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    How do i create caves?

    Worldpainter worlds will not automatically create caves when exported. Vanilla caves are a step in the terrain-generation, that is skipped for worldpainter worlds. Therefore, you will have to create caves yourself. Worldpainter provides 3 out-of-the-box solutions, that are very easy to use: caves, caverns and chasms layers.If you want more control over the caves, you […]

    Details

    Worldpainter worlds will not automatically create caves when exported. Vanilla caves are a step in the terrain-generation, that is skipped for worldpainter worlds.

    Therefore, you will have to create caves yourself. Worldpainter provides 3 out-of-the-box solutions, that are very easy to use: caves, caverns and chasms layers.
    If you want more control over the caves, you can make your own custom cave layers. There are guides on using cave layers here:

    simulating vanilla-styled caves

    creating custom cave layers