WorldPainter has a scripting API for JavaScript (and Java) that is documented here: WorldPainter Scripting API.
API automation caves chunk collab custom-object-layer dannypan distant-horizons export github grayscale heightmap import java javascript legacy loot mapsize mca-selector merge new-feature noob ocean optimize ores plugin populate read-only region render river rivers schematics script scripting structures super-flat TODO tutorial vanilla-transition vintage story water worldedit
WorldPainter has a scripting API for JavaScript (and Java) that is documented here: WorldPainter Scripting API.
WorldPainter has a scripting API for JavaScript (and Java) that is documented here: WorldPainter Scripting API.
This guide will explain how to add custom objects and what the adjustable settings are.
This guide will explain how to add custom objects and what the adjustable settings are.
To optimize your world, open Minecraft and search for your map in the save file list. Press “Edit World” and then “Optimize World.” Minecraft will update your chunks to the version of Minecraft you are currently using.
To optimize your world, open Minecraft and search for your map in the save file list. Press “Edit World” and then “Optimize World.” Minecraft will update your chunks to the version of Minecraft you are currently using.
To extend your render distance far beyond the usual limits, you can use Distant Horizons, which creates LODs beyond your render distance to fake extreme distances of 512 and beyond, depending on your PC. DH also has some support for Iris on their Discord channel. Alternatively, you can use Bobby, which creates a cache of […]
To extend your render distance far beyond the usual limits, you can use Distant Horizons, which creates LODs beyond your render distance to fake extreme distances of 512 and beyond, depending on your PC. DH also has some support for Iris on their Discord channel. Alternatively, you can use Bobby, which creates a cache of your chunks to extend your render distance. More accurate but more demanding. There is also Voxy, which creates accurate LODs based on areas you’ve already generated/visited, but is still in alpha and lacks a world generator like Distant Horizons.
There are a few ways to make realistic-looking rivers and streams in WorldPainter. There are multiple automated approaches: Make sure to read the guides provided for all scripts. Alternatively, you can manually make a custom ground cover layer or download one here to draw rivers yourself. If you select this method you will need to […]
There are a few ways to make realistic-looking rivers and streams in WorldPainter.
There are multiple automated approaches:
Make sure to read the guides provided for all scripts.
Alternatively, you can manually make a custom ground cover layer or download one here to draw rivers yourself. If you select this method you will need to smooth out the terrain and ensure it always flows down manually.
Dannypan has authored a series of tutorials in <#1095425650501890088> where you can read Dannypan’s tutorials on WorldPainter. The tutorials by Dannypan include how to make cave layers (author: Dannypan), how to add custom blocks (by Dannypan), and Dannypan’s guide by Dannypan on block gradients (Dannypan (author)). – Dannypan
Dannypan has authored a series of tutorials in <#1095425650501890088> where you can read Dannypan’s tutorials on WorldPainter. The tutorials by Dannypan include how to make cave layers (author: Dannypan), how to add custom blocks (by Dannypan), and Dannypan’s guide by Dannypan on block gradients (Dannypan (author)). – Dannypan
Learn the basics We recommend a couple of youtube tutorials, that will teach you the required basics for worldpainter in a very short time: Lord Dakr’s tutorial serie Lord Dakr’s older tutorial series Lerfings 20 minute quickfire tutorial discord community guides for more specific topics Get started with your own map Open worldpainter and start […]
We recommend a couple of youtube tutorials, that will teach you the required basics for worldpainter in a very short time:
Lord Dakr’s older tutorial series
Lerfings 20 minute quickfire tutorial
discord community guides for more specific topics
Open worldpainter and start painting your own map. Export it to minecraft and see if you like the results.
We recommend to start on a map that is 2 x 2 km big and practice your art.
We highly discourage starting with large 20×20 projects, so far we have not seen a new artist actually complete one.
The community provides a large database of downloadable content too:
TODO schematics for trees, rocks, etc
Check the tutorials category for more info on how to achieve specific outcomes when painting. If you have trouble, read the noob tagged posts or join our discord community.
You can control how ores (and any block you like, really) are added to the underground using underground pockets layers. You can use this feature to add modded ores and resources to maps too. Read the guide here: making and using custom underground pocket layers
You can control how ores (and any block you like, really) are added to the underground using underground pockets layers. You can use this feature to add modded ores and resources to maps too. Read the guide here:
Worldpainter worlds will not automatically create caves when exported. Vanilla caves are a step in the terrain-generation, that is skipped for worldpainter worlds. Therefore, you will have to create caves yourself. Worldpainter provides 3 out-of-the-box solutions, that are very easy to use: caves, caverns and chasms layers.If you want more control over the caves, you […]
Worldpainter worlds will not automatically create caves when exported. Vanilla caves are a step in the terrain-generation, that is skipped for worldpainter worlds.
Therefore, you will have to create caves yourself. Worldpainter provides 3 out-of-the-box solutions, that are very easy to use: caves, caverns and chasms layers.
If you want more control over the caves, you can make your own custom cave layers. There are guides on using cave layers here: